Top bar = advantage. Whoever controls the position fills their colour. Hold good spots to score.
Green bar = stamina. Every move costs it, it refills slowly.
Bottom buttons = your moves now (keys 1–9). ▲ advance improves your spot, ⤢ escape gets out, 🔒 submit tries to finish.
When they attack, tap a move to stuff it before their bar fills.
Caught in a submission? mash SPACE to escape. Clock hits 0 → most advantage wins.
You20sThem
Shoot (S) or wait to sprawl (Space)
Takedown Duel
SHOOT (S) drives for the legs. It lands after a short wind-up — if they don't sprawl, they hit the mat.
SPRAWL (Space) stuffs a shot. Time it: sprawl as they shoot. A shot into a sprawl puts you down.
Sprawl too early and you're stuck recovering — a late shot lands clean. Mind-game.
Whoever hits the ground loses the round. First to 2 wins.
You0
5:00
0Opponent
distance closed guard
YOU HAVE INITIATIVE18
Tap the body part that makes each move
Opponent is choosing a move…
GRAPPLE DOJO
Every real position. Every real transition. Straight from the GrappleMap.
White Belt
0 XP
Fighters
You
Bot
Your gi
Your skin
Bot gi
Bot skin
Online opponents show up in the colours and avatar they picked.
Motion
Turn-based grappling chess: know your techniques, tap the body parts that
make each move. Better positions score more. Land a submission to win instantly.
Finding an opponent…
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The roll starts when they join.
Join the Dojo
Server database offline — start your local MongoDB to enable accounts.
Fighter Profile
Playing as guest — sign in to keep your record forever.
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White Belt
Techniques I know (0)
Hall of Grapplers
Training Partners
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🏯 Traditional Dojo
The old way: lesson by lesson, belt by belt. Pass the Test of every technique to complete a lesson. Study and drill as much as you need first.
Fight the Robot
Same rules as versus — the robot reads your habits too.
Real-Time Fight
No turns. Both fighters move at once — push for position, stuff their shots, hunt the submission before the clock runs out.
Takedown Duel
Ultra-simple stand-up. Shoot for the legs; sprawl to stuff it. Whoever hits the mat loses. Best of 3.