Top bar = advantage. Whoever controls the position fills their colour. Hold good spots to score.
Green bar = stamina. Every move costs it, it refills slowly.
Bottom buttons = your moves now (keys 1β9). β² advance improves your spot, β€’ escape gets out, π submit tries to finish.
When they attack, tap a move to stuff it before their bar fills.
Caught in a submission? mash SPACE to escape. Clock hits 0 β most advantage wins.
You0
5:00
0Opponent
distance closed guard
YOU HAVE INITIATIVE18
Tap the body part that makes each move
Opponent is choosing a moveβ¦
BOXING
YOU
R1/31:000 β 0
ROBOT
ROBOT PUNCH β BLOCK / SLIP / DUCK!
β
IN RANGE
punch toward camera
starting cameraβ¦
GRAPPLE DOJO
Every real position. Every real transition. Straight from the GrappleMap.
White Belt
0 XP
Fighters
You
Bot
Your gi
Your skin
Bot gi
Bot skin
Online opponents show up in the colours and avatar they picked.
Motion
Turn-based grappling chess: know your techniques, tap the body parts that
make each move. Better positions score more. Land a submission to win instantly.
Finding an opponent…
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The roll starts when they join.
Join the Dojo
Server database offline β start your local MongoDB to enable accounts.
Fighter Profile
Playing as guest β sign in to keep your record forever.
β
White Belt
Techniques I know (0)
Hall of Grapplers
Training Partners
Sign in to add friends.
π― Traditional Dojo
The old way: lesson by lesson, belt by belt. Pass the Test of every technique to complete a lesson. Study and drill as much as you need first.
Fight the Robot
Same rules as versus β the robot reads your habits too.
Real-Time Fight
No turns. Both fighters move at once β push for position, stuff their shots, hunt the submission before the clock runs out.
Boxing
Three rounds against a robot that manages its own range and stamina. Same fight either way β pick how you throw the punches.
Arrow keys do the footwork in both: β β circle, β step in, β step out.
Boxing
3 rounds. Every punch spends stamina and leaves you open until the arm is back β a punch landed on someone who is open is a counter at double damage, and counters put people down. Volume does not win; the judges score clean effective punching.
HANDS
Ajab β fast, cheap, longest reach. Your range finder.
Dcross β hurts, but the long recovery leaves a hole.
QEleft / right hook β heaviest, shortest reach, biggest hole.
DEFENCE β hold
Wspaceguard. Eats most of a punch, but drains you and breaks on an empty tank.
ZCslip left / right. Beats a straight clean β slip into a hook and you wear it.
Sduck. Goes under anything, hooks included.
FEET β arrow keys (both modes)
ββin / out. Each punch has its own reach β hooks only land when you are close.
ββcircle. Moving off the line makes an incoming punch miss outright.
VICTORY
Opponent wants to roll again!
Loading the GrappleMap 2,086 techniques incomingβ¦